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2013
12 May
[ARCHIVED]
Maybe it wasn't a good idea
30 Apr
[ARCHIVED]
Some small video of the pathfinding
23 Apr
[ARCHIVED]
Working pathfinding
19 Apr
[ARCHIVED]
Finally, deterministic movement finished
11 Apr
[ARCHIVED]
Modding
2 Apr
[ARCHIVED]
Selection in strategy games
22 Mar
[ARCHIVED]
2nd underestimation : From ground-up and beyond
11 Mar
[ARCHIVED]
1st underestimation : Floating Points
21 Feb
[ARCHIVED]
I stripped out a lot of code from the new version
14 Feb
[ARCHIVED]
What I’ve been doing lately
2012
20 Jun
[ARCHIVED]
Found some old pics of an old project
30 Apr
[ARCHIVED]
Time
22 Apr
[ARCHIVED]
Simplicity is another key
17 Apr
[ARCHIVED]
Fun gameplay
11 Apr
[ARCHIVED]
The advantages and disadvantages of making an engine
27 Mar
[ARCHIVED]
Once again, another half-arsed update
8 Feb
[ARCHIVED]
In the beginning
30 Jan
[ARCHIVED]
Posting one update every month
8 Jan
[ARCHIVED]
Happy 2012
2011
10 Dec
[ARCHIVED]
Maps will look less ugly now
30 Nov
[ARCHIVED]
101th post ! woooooohoo !
18 Oct
[ARCHIVED]
The first networking test
27 Sept
[ARCHIVED]
Some real advanced shit is going on at this current moment
3 Aug
[ARCHIVED]
DON'T PANIC !
6 Jul
[ARCHIVED]
Enjoy this nice screenshot showing off some sweet debug stuff
29 Jun
[ARCHIVED]
Enjoy the fine breeze
21 Jun
[ARCHIVED]
Aaaand we're back !
19 Jun
[ARCHIVED]
Still on a break
29 May
[ARCHIVED]
indieDB / modDB page for our RTS game
20 May
[ARCHIVED]
Newsletters !
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