xerios
.dev
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2010
7 Oct
[ARCHIVED]
Decided to update the old logo đ
5 Oct
[ARCHIVED]
Completely separated the engine from the game
29 Sept
[ARCHIVED]
This one was a hard thing to figure out
26 Sept
[ARCHIVED]
Spent whole 2 days porting my game to XNA
19 Sept
[ARCHIVED]
MAP EDITOR
14 Sept
[ARCHIVED]
BattleForge member joins RageEffect
11 Sept
[ARCHIVED]
I'll leave this here for now
7 Sept
[ARCHIVED]
FactionCommand
6 Sept
[ARCHIVED]
Had to apply my ninja-rendering-engine-design-stealing skills
31 Aug
[ARCHIVED]
Free multiplayer gaming online
30 Aug
[ARCHIVED]
Setting up networking đ
28 Aug
[ARCHIVED]
Visual debugging tools
25 Aug
[ARCHIVED]
Taking a break
22 Aug
[ARCHIVED]
Fog of war
20 Aug
[ARCHIVED]
SupCom 2' flowfield pathfinding
16 Aug
[ARCHIVED]
Sweet new models
14 Aug
[ARCHIVED]
What the hell is my blog about?
12 Aug
[ARCHIVED]
Some units kicking AI's ass
10 Aug
[ARCHIVED]
Blob shadows
9 Aug
[ARCHIVED]
The future of our RTS
8 Aug
[ARCHIVED]
Building effect
6 Aug
[ARCHIVED]
Pretty effects
31 Jul
[ARCHIVED]
Basic ugly motherfucking shadows
28 Jul
[ARCHIVED]
In the end everything went better than expected
27 Jul
[ARCHIVED]
Fully converted my particle editor to 3D, yay!
26 Jul
[ARCHIVED]
Converting my particle editor to 3D, damn this is hard
25 Jul
[ARCHIVED]
RageFX Editor goes freeware !
25 Jul
[ARCHIVED]
Some screens of the new project I'm developing
25 Jul
[ARCHIVED]
Moved to tumblr
13 Apr
[ARCHIVED]
Busy busy busy
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