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2011
14 May
[ARCHIVED]
Take a break, have a KitKat
12 May
[ARCHIVED]
Writing an .fbx
8 May
[ARCHIVED]
Adding more features to my map editor
30 Apr
[ARCHIVED]
Funny glitch that sliced the terrain in an interesting way đ
25 Apr
[ARCHIVED]
Improved bloom effect
15 Apr
[ARCHIVED]
I noticed that some one wanted to see a close up
14 Apr
[ARCHIVED]
Progress of our Map editor
13 Apr
[ARCHIVED]
Technical details about internal engine
12 Apr
[ARCHIVED]
My lazy flowfield
7 Mar
[ARCHIVED]
A random animated gif has appeared !
15 Feb
[ARCHIVED]
A bit more finished version of the GUI
9 Feb
[ARCHIVED]
There wasnât anything interesting to show for some while
25 Jan
[ARCHIVED]
Wanted to share this awesome concept art
20 Jan
[ARCHIVED]
Been quite busy with some other stuff
6 Jan
[ARCHIVED]
Enjoyed your new year
2010
27 Dec
[ARCHIVED]
I was really annoyed by the little mistakes
16 Dec
[ARCHIVED]
From XNA to SlimDX ( Part 2 )
14 Dec
[ARCHIVED]
A picture I found of my old abandoned 2D RTS
5 Dec
[ARCHIVED]
Got to study for my exams
25 Nov
[ARCHIVED]
SlimDX porting progress
20 Nov
[ARCHIVED]
SlimDX porting progress 4
11 Nov
[ARCHIVED]
ART !
9 Nov
[ARCHIVED]
SlimDX porting progress 3
4 Nov
[ARCHIVED]
From XNA to SlimDX ( Part 1 )
2 Nov
[ARCHIVED]
SlimDX porting progress 2
30 Oct
[ARCHIVED]
SlimDX porting progress 1
24 Oct
[ARCHIVED]
Moving to SlimDX
19 Oct
[ARCHIVED]
Feeling sick cause of the darn aspartame
12 Oct
[ARCHIVED]
The crystals are calling
10 Oct
[ARCHIVED]
Implemented scripting
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